Imagine If…the Institute of Imagination took over Tate Britain
On Saturday 24 March, we are collaborating with Tate Britain for a day of digital exploration throughout their iconic galleries, in a one-of-a-kind festival for children and families; ‘Imagine If’. The festival, which brings together 8 makers and creators leading creative digital workshops, is the largest family-focussed digital festival to be held at Tate Britain.
We are excited to bring our approach to child-led learning and play to the Tate. The festival will bring together technology and art, makers and creators, to inspire children’s imaginations and deliver real learning outcomes, all using the framework of computing coding language. Put simply, how can children create art using the idea of ‘if this, then that’. Visitors will be able to get hands-on with 8 free activities, between 11am and 4pm, which are curated under three themes:
If this, then that
Using live coding tools and inspired by Bernard Cohen, artist Antonio Roberts will create live digital visuals, teaching children how to code in real time. In the Taylor Digital Studio, you can play a Motion Sensor Orchestra, a large code-powered instrument, with Kano.
Make this, create that
The 1840 Room will host a Drawing Bot workshop with the iOi and artist Rosie Munro Kerr. They will be bringing paintings to life using household objects combined with moving technology. In the 1900 Room, artist Deborah Rodrigues will be using motors, lights and circuits to think about architecture and the body, inspired by the works of Antony Gormley. Gemma May Latham will be using sensors to measure heartbeats, which in turn create unique portraits that are a digital print of your heart in the 1540 Room.
Imagine this, visualise that
In the 1960 Room, collective Very Very Far Away will be telling tales from the future, helping children imagine and craft futuristic stories and recording their tales. In the 1930 Room, artist Xana will be using light-bending glasses and conductive paint touch-sensors to change perceptions of artworks and create spaces which are accessible to all. Using 360 photography and the CoSpaces Virtual Reality App, the iOi will be guiding children to create altered worlds based in the Tate Galleries through VR headsets, in the Taylor Digital Studio.
Together, the iOi and Tate have curated activities that will take children on a journey through the galleries, designed to flex children’s imagination to define their own outcomes. For instance, how might building robots and instructing them produce artistic outcomes? How can you tinker with the digital input to change the artistic output? How can you de-bug, fix and improve, without a blueprint? In a rapidly changing world, giving children space to imagine their own creative outcomes using new technologies has never been more vital.
We are delighted to partner with Tate Britain on this unique project. Building on three years of prototyping our projects with children and families across London, this opportunity of working on a large scale with Tate’s learning team in the spectacular setting of the galleries at Tate Britain will be a major step forward in our plans to create a world class cultural centre for children and families in London.
Gareth Binns, Chief Executive, Institute of Imagination
We hope to see you there! To plan your visit to the Tate Britain, visit the event page on the Tate website.
Image in header: a Gluck Workshop by artist Deborah Rodrigues
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